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Some players disable Rumble, as they find the effect to be distracting, and some controller mods even focus on removing the rumble motor from controllers as to prevent the need to manually disable the feature before matches. While Rumble is enabled by default in the games, players in tournaments can choose whether or not to enable the feature on their controllers. Similar to Melee and Brawl, names which have rumble enabled will override this option during gameplay.Īs the Rumble Pak can simply be removed from the Nintendo 64 controller, there is no Rumble menu in the original game. Instead, the functionality is handled entirely by the Controls menu, where a single button will disable rumble completely for all compatible controllers. In Smash for Wii U, it is not possible to disable rumble to specific ports, potentially due to how the game handles them on the character selection screen. Individual names also can have Rumble features on or off in these cases, selecting the name overrides what the player's controller port is set to. Melee, Brawl, and Smash 4 have a "Rumble" settings in the Options menu, where the player can select whether or not they want their controllers to vibrate or not. In later games of the series, the controller began to rumble more often, such as before the Results screen and before starting matches in the Classic Mode. The Classic Controller and Nunchuk, however, lack rumble mechanisms, though the Wii Remote they are connected to will still vibrate. The later GameCube, Wii, and Wii U consoles all had controllers that would vibrate, but in these cases, the mechanism was built into the controller, as opposed to the Nintendo 64. the game would make the controllers rumble whenever the player's character was hit or performing an attack, amongst other events. Among the games to feature Rumble Pak compatibility was Super Smash Bros. Initially expected to be a novelty, the "Rumble Pak" later spread, with many games later supporting the accessory, and some older games were actually re-released in order to take advantage of the peripheral. The peripheral, called the "Rumble Pak", connected to the expansion port built into the Nintendo 64 controllers and used a motor coupled with an unbalanced weight to enact its effects whenever the motor spun its axle, the weight would cause rapid shifts in inertia in the controller, leading to the vibrating mechanism.
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The idea of adding haptic feedback, more commonly known as vibration, to controllers was first introduced by the Nintendo 64 console in 1997, following the release of Star Fox 64. A Rumble Pak, attached to a Nintendo 64 controller.